CodeMirror plugin for PolyGerrit

Clone this repo:
  1. c964b31 Re-organize the imports and types for codemirror by Ben Rohlfs · 6 weeks ago master
  2. 867c6e6 Migrate codemirror plugin to TypeScript and Lit by Ben Rohlfs · 7 weeks ago
  3. 3af12c5 Improve setting height of editor by Paladox none · 10 months ago v3.7.0 v3.7.0-rc0 v3.7.0-rc1 v3.7.0-rc2 v3.7.0-rc3 v3.7.0-rc4 v3.7.0-rc5
  4. c5bda5b Merge branch 'stable-3.4' by Edwin Kempin · 1 year, 6 months ago v3.5.0 v3.5.0-rc0 v3.5.0-rc1 v3.5.0-rc2 v3.5.0-rc3 v3.5.0-rc4 v3.5.0.1 v3.5.1 v3.5.2 v3.5.3 v3.5.4 v3.6.0 v3.6.0-rc0 v3.6.0-rc1 v3.6.0-rc2 v3.6.0-rc3 v3.6.0-rc4 v3.6.0-rc5 v3.6.1 v3.6.2 v3.6.3
  5. aa2edb4 Merge branch 'stable-3.3' by Edwin Kempin · 1 year, 6 months ago v3.4.1 v3.4.2 v3.4.3 v3.4.4 v3.4.5 v3.4.6

CodeMirror Editor

A plugin that uses CodeMirror to provide a rich code editing experience in PolyGerrit.

The plugins hooks into the editor endpoint and registers gr-editor for it.

The codemirror-element using CodeMirror is loaded lazily from another js bundle, because it is fairly large, and we don't want to load the large bundle, if the user is not editing anything.

We are using the generic test target in the plugins/ folder. See plugins/BUILD for how to enable the tests and then run bazel run plugins:web-test-runner.

For testing you can use FE dev helper ( It allows you to redirect to (symlinks to) your locally built files. You can use npm run start to serve files and put the locally built files (or symlinks) in the polygerrit-ui/app/ folder.