CodeMirror plugin for PolyGerrit

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  1. 06719ab Fix xml mode by Paladox none · 2 months ago master v3.10.0 v3.10.0-rc5 v3.10.0-rc6 v3.10.0-rc7
  2. 469f617 Add missing javascript language support by Paladox none · 2 months ago
  3. 3afc9b3 Use new go and yaml codemirror packages by paladox · 3 months ago
  4. d4f9247 Suppress warning about duplicate global declaration. by Kamil Musin · 10 months ago v3.10.0-rc0 v3.10.0-rc1 v3.10.0-rc2 v3.10.0-rc3 v3.10.0-rc4 v3.9.0 v3.9.0-rc0 v3.9.0-rc1 v3.9.0-rc2 v3.9.0-rc3 v3.9.0-rc4 v3.9.0-rc5 v3.9.0-rc6 v3.9.1 v3.9.2 v3.9.3 v3.9.4
  5. be8e04b Use lang-less rather than legacy-modes by Paladox none · 1 year, 3 months ago v3.8.0 v3.8.0-rc5 v3.8.1 v3.8.2 v3.8.3 v3.8.4 v3.8.5

CodeMirror Editor

A plugin that uses CodeMirror to provide a rich code editing experience in PolyGerrit.

The plugins hooks into the editor endpoint and registers gr-editor for it.

The codemirror-element using CodeMirror is loaded lazily from another js bundle, because it is fairly large, and we don't want to load the large bundle, if the user is not editing anything.

We are using the generic test target in the plugins/ folder. See plugins/BUILD for how to enable the tests and then run bazel run plugins:web-test-runner.

For testing you can use FE dev helper (https://gerrit.googlesource.com/gerrit-fe-dev-helper/). It allows you to redirect to (symlinks to) your locally built files. You can use npm run start to serve files and put the locally built files (or symlinks) in the polygerrit-ui/app/ folder.