| /** |
| * @license |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| (function() { |
| 'use strict'; |
| |
| const AWAIT_MAX_ITERS = 10; |
| const AWAIT_STEP = 5; |
| const BREAKPOINT_FULLSCREEN_OVERLAY = '50em'; |
| |
| Polymer({ |
| is: 'gr-overlay', |
| |
| /** |
| * Fired when a fullscreen overlay is closed |
| * |
| * @event fullscreen-overlay-closed |
| */ |
| |
| /** |
| * Fired when an overlay is opened in full screen mode |
| * |
| * @event fullscreen-overlay-opened |
| */ |
| |
| properties: { |
| _fullScreenOpen: { |
| type: Boolean, |
| value: false, |
| }, |
| }, |
| |
| behaviors: [ |
| Polymer.IronOverlayBehavior, |
| ], |
| |
| listeners: { |
| 'iron-overlay-closed': '_close', |
| 'iron-overlay-cancelled': '_close', |
| }, |
| |
| open(...args) { |
| return new Promise(resolve => { |
| Polymer.IronOverlayBehaviorImpl.open.apply(this, args); |
| if (this._isMobile()) { |
| this.fire('fullscreen-overlay-opened'); |
| this._fullScreenOpen = true; |
| } |
| this._awaitOpen(resolve); |
| }); |
| }, |
| |
| _isMobile() { |
| return window.matchMedia(`(max-width: ${BREAKPOINT_FULLSCREEN_OVERLAY})`); |
| }, |
| |
| _close() { |
| if (this._fullScreenOpen) { |
| this.fire('fullscreen-overlay-closed'); |
| this._fullScreenOpen = false; |
| } |
| }, |
| |
| /** |
| * Override the focus stops that iron-overlay-behavior tries to find. |
| */ |
| setFocusStops(stops) { |
| this.__firstFocusableNode = stops.start; |
| this.__lastFocusableNode = stops.end; |
| }, |
| |
| /** |
| * NOTE: (wyatta) Slightly hacky way to listen to the overlay actually |
| * opening. Eventually replace with a direct way to listen to the overlay. |
| */ |
| _awaitOpen(fn) { |
| let iters = 0; |
| const step = () => { |
| this.async(() => { |
| if (this.style.display !== 'none') { |
| fn.call(this); |
| } else if (iters++ < AWAIT_MAX_ITERS) { |
| step.call(this); |
| } |
| }, AWAIT_STEP); |
| }; |
| step.call(this); |
| }, |
| |
| _id() { |
| return this.getAttribute('id') || 'global'; |
| }, |
| }); |
| })(); |