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/**
* @license
* Copyright (C) 2020 The Android Open Source Settings
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export declare interface ChecksPluginApi {
/**
* Must only be called once. You cannot register twice. You cannot unregister.
*/
register(provider: ChecksProvider, config?: ChecksApiConfig): void;
/**
* Forces Gerrit to call fetch() on the registered provider. Can be called
* when the provider has gotten an update and does not want wait for the next
* polling interval to pass.
*/
announceUpdate(): void;
}
export declare interface ChecksApiConfig {
/**
* How often should the provider be called for new CheckData while the user
* navigates change related pages and the browser tab remains visible?
* Set to 0 to disable polling. Default is 60 seconds.
*/
fetchPollingIntervalSeconds: number;
}
export declare interface ChangeData {
changeNumber: number;
patchsetNumber: number;
patchsetSha: string;
repo: string;
commmitMessage?: string;
/* TODO(brohlfs): Add dep to Rest API types and replace type by ChangeInfo. */
changeInfo: unknown;
}
export declare interface ChecksProvider {
/**
* Gerrit calls this method when ...
* - ... the change or diff page is loaded.
* - ... the user switches back to a Gerrit tab with a change or diff page.
* - ... while the tab is visible in a regular polling interval, see
* ChecksApiConfig.
*/
fetch(change: ChangeData): Promise<FetchResponse>;
}
export declare interface FetchResponse {
responseCode: ResponseCode;
/** Only relevant when the responseCode is ERROR. */
errorMessage?: string;
/**
* Only relevant when the responseCode is NOT_LOGGED_IN.
* Gerrit displays a "Login" button and calls this callback when the user
* clicks on the button.
*/
loginCallback?: () => void;
/**
* Top-level actions that are not associated with a specific run or result.
* Will be shown as buttons in the header of the Checks tab.
*/
actions?: Action[];
/**
* Top-level links that are not associated with a specific run or result.
* Will be shown as icons in the header of the Checks tab.
*/
links?: Link[];
runs?: CheckRun[];
}
export enum ResponseCode {
OK = 'OK',
ERROR = 'ERROR',
NOT_LOGGED_IN = 'NOT_LOGGED_IN',
}
/**
* A CheckRun models an entity that has start/end timestamps and can be in
* either of the states RUNNABLE, RUNNING, COMPLETED. By itself it cannot model
* an error, neither can it be failed or successful by itself. A run can be
* associated with 0 to n results (see below). So until runs are completed the
* runs are more interesting for the user: What is going on at the moment? When
* runs are completed the users' interest shifts to results: What do I have to
* fix? The only actions that can be associated with runs are RUN and CANCEL.
*/
export declare interface CheckRun {
/**
* Gerrit requests check runs and results from the plugin by change number and
* patchset number. So these two properties can as well be left empty when
* returning results to the Gerrit UI and are thus optional.
*/
change?: number;
/**
* Typically only runs for the latest patchset are requested and presented.
* Older runs and their results are only available on request, e.g. by
* switching to another patchset in a dropdown
*
* TBD: Check data providers may decide that runs and results are applicable
* to a newer patchset, even if they were produced for an older, e.g. because
* only the commit message was changed. Maybe that warrants the addition of
* another optional field, e.g. `original_patchset`.
*/
patchset?: number;
/**
* The UI will focus on just the latest attempt per run. Former attempts are
* accessible, but initially collapsed/hidden. Lower number means older
* attempt. Every run has its own attempt numbering, so attempt 3 of run A is
* not directly related to attempt 3 of run B.
*
* RUNNABLE runs must use `undefined` as attempt.
* COMPLETED and RUNNING runs must use an attempt number >=0.
*
* TBD: Optionally providing aggregate information about former attempts will
* probably be a useful feature, but we are deferring the exact data modeling
* of that to later.
*/
attempt?: number;
/**
* An optional opaque identifier not used by Gerrit directly, but might be
* used by plugin extensions and callbacks.
*/
externalId?: string;
// The following 3 properties are independent of this run *instance*. They
// just describe what the check is about and will be identical for other
// attempts or patchsets or changes.
/**
* The unique name of the check. There can’t be two runs with the same
* change/patchset/attempt/checkName combination.
* Multiple attempts of the same run must have the same checkName.
* It should be expected that this string is cut off at ~30 chars in the UI.
* The full name will then be shown in a tooltip.
*/
checkName: string;
/**
* Optional description of the check. Only shown as a tooltip or in a
* hovercard.
*/
checkDescription?: string;
/**
* Optional http link to an external page with more detailed information about
* this run. Must begin with 'http'.
*/
checkLink?: string;
/**
* RUNNABLE: Not run (yet). Mostly useful for runs that the user can trigger
* (see actions). Cannot contain results.
* RUNNING: Subsumes "scheduled".
* COMPLETED: The attempt of the run has finished. Does not indicate at all
* whether the run was successful or not. Outcomes can and should
* be modeled using the CheckResult entity.
*/
status: RunStatus;
/**
* Optional short description of the run status. This is a plain string
* without styling or formatting options. It will only be shown as a tooltip
* or in a hovercard.
*
* Examples:
* "40 tests running, 30 completed: 0 failing so far",
* "Scheduled 5 minutes ago, not running yet".
*/
statusDescription?: string;
/**
* Optional http link to an external page with more detailed information about
* the run status. Must begin with 'http'.
*/
statusLink?: string;
/**
* Optional reference to a Gerrit label (e.g. "Verified") that this result
* influences. Allows the user to understand and navigate the relationship
* between check runs/results and submit requirements,
* see also https://gerrit-review.googlesource.com/c/homepage/+/279176.
*/
labelName?: string;
/**
* Optional callbacks to the plugin. Must be implemented individually by
* each plugin. The most important actions (which get special UI treatment)
* are:
* "Run" for RUNNABLE and COMPLETED runs.
* "Cancel" for RUNNING runs.
*/
actions?: Action[];
scheduledTimestamp?: Date;
startedTimestamp?: Date;
finishedTimestamp?: Date;
/**
* List of results produced by this run.
* RUNNABLE runs must not have results.
* RUNNING runs can contain (intermediate) results.
* Nesting the results in runs enforces that:
* - A run can have 0-n results.
* - A result is associated with exactly one run.
*/
results?: CheckResult[];
}
export declare interface Action {
name: string;
tooltip?: string;
/**
* TODO: Maybe drop this property? Do we really need it?
*
* Primary actions will get a more prominent treatment in the UI. For example
* primary actions might be rendered as buttons versus just menu entries in
* an overflow menu.
*/
primary: boolean;
callback: ActionCallback;
}
export type ActionCallback = (
change: number,
patchset: number,
/**
* Identical to 'attempt' property of CheckRun. Not set for top-level
* actions.
*/
attempt: number | undefined,
/**
* Identical to 'externalId' property of CheckRun. Not set for top-level
* actions.
*/
externalId: string | undefined,
/**
* Identical to 'checkName' property of CheckRun. Not set for top-level
* actions.
*/
checkName: string | undefined,
/** Identical to 'name' property of Action entity. */
actionName: string
/**
* If the callback does not return a promise, then the user will get no
* feedback from the Gerrit UI. This is adequate when the plugin opens a
* dialog for example. If a Promise<ActionResult> is returned, then Gerrit
* will show toasts for user feedback, see ActionResult below.
*/
) => Promise<ActionResult> | undefined;
/**
* Until the Promise<ActionResult> resolves (max. 5 seconds) Gerrit will show a
* toast with the message `Triggering action '${action.name}' ...`.
*
* When the promise resolves (within 5 seconds) then Gerrit will replace the
* toast with a new one with the message `${message}` and show it for 5 seconds.
* If `message` is empty or undefined, then the `Triggering ...` toast will just
* be hidden and no further toast will be shown.
*/
export declare interface ActionResult {
/** An empty errorMessage means success. */
message?: string;
/**
* If true, then ChecksProvider.fetch() is called. Has the same affect as if
* the plugin would call announceUpdate(). So just for convenience.
*/
shouldReload?: boolean;
/** DEPRECATED: Use `message` instead. */
errorMessage?: string;
}
export enum RunStatus {
RUNNABLE = 'RUNNABLE',
RUNNING = 'RUNNING',
COMPLETED = 'COMPLETED',
}
export declare interface CheckResult {
/**
* An optional opaque identifier not used by Gerrit directly, but might be
* used by plugin extensions and callbacks.
*/
externalId?: string;
/**
* SUCCESS: Indicates that some build, test or check is passing. A COMPLETED
* run without results will also be treated as "passing" and will get
* an artificial SUCCESS result. But you can also make this explicit,
* which also allows one run to have multiple "passing" results,
* maybe along with results of other categories.
* INFO: The user will typically not bother to look into this category,
* only for looking up something that they are searching for. Can be
* used for reporting secondary metrics and analysis, or a wider
* range of artifacts produced by the checks system.
* WARNING: A warning is something that should be read before submitting the
* change. The user should not ignore it, but it is also not blocking
* submit. It has a similar level of importance as an unresolved
* comment.
* ERROR: An error indicates that the change must not or cannot be submitted
* without fixing the problem. Errors will be visualized very
* prominently to the user.
*
* The ‘tags’ field below can be used for further categorization, e.g. for
* distinguishing FAILED vs TIMED_OUT.
*/
category: Category;
/**
* Short description of the check result.
*
* It should be expected that this string might be cut off at ~80 chars in the
* UI. The full description will then be shown in a tooltip.
* This is a plain string without styling or formatting options.
*
* Examples:
* MessageConverterTest failed with: 'kermit' expected, but got 'ernie'.
* Binary size of javascript bundle has increased by 27%.
*/
summary: string;
/**
* Exhaustive optional message describing the check result.
* Will be initially collapsed. Might potentially be very long, e.g. a log of
* MB size. The UI is not limiting this. Data providing plugins are
* responsible for not killing the browser. :-)
*
* For now this is just a plain unformatted string. The only formatting
* applied is the one that Gerrit also applies to human comments. TBD: Both
* human comments and check result messages should get richer formatting
* options.
*/
message?: string;
/**
* Tags allow a plugins to further categorize a result, e.g. making a list
* of results filterable by the end-user.
* The name is free-form, but there is a predefined set of TagColors to
* choose from with a recommendation of color for common tags, see below.
*
* Examples:
* PASS, FAIL, SCHEDULED, OBSOLETE, SKIPPED, TIMED_OUT, INFRA_ERROR, FLAKY
* WIN, MAC, LINUX
* BUILD, TEST, LINT
* INTEGRATION, E2E, SCREENSHOT
*/
tags?: Tag[];
/**
* Links provide an opportunity for the end-user to easily access details and
* artifacts. Links are displayed by an icon+tooltip only. They don’t have a
* name, making them clearly distinguishable from tags and actions.
*
* There is a fixed set of LinkIcons to choose from, see below.
*
* Examples:
* Link to test log.
* Link to result artifacts such as images and screenshots.
* Link to downloadable artifacts such as ZIP or APK files.
*/
links?: Link[];
/**
* Callbacks to the plugin. Must be implemented individually by each
* plugin. Actions are rendered as buttons. If there are more than two actions
* per result, then further actions are put into an overflow menu. Sort order
* is defined by the data provider.
*
* Examples:
* Acknowledge/Dismiss, Delete, Report a bug, Report as not useful,
* Make blocking, Downgrade severity.
*/
actions?: Action[];
}
export enum Category {
SUCCESS = 'SUCCESS',
INFO = 'INFO',
WARNING = 'WARNING',
ERROR = 'ERROR',
}
export declare interface Tag {
name: string;
tooltip?: string;
color?: TagColor;
}
// TBD: Clarify standard colors for common tags.
export enum TagColor {
GRAY = 'gray',
YELLOW = 'yellow',
PINK = 'pink',
PURPLE = 'purple',
CYAN = 'cyan',
BROWN = 'brown',
}
export declare interface Link {
/** Must begin with 'http'. */
url: string;
tooltip?: string;
/**
* TODO: Maybe drop this property? Do we really need it?
*
* Primary links will get a more prominent treatment in the UI, e.g. being
* always visible in the results table or also showing up in the change page
* summary of checks.
*/
primary: boolean;
icon: LinkIcon;
}
export enum LinkIcon {
EXTERNAL = 'external',
IMAGE = 'image',
HISTORY = 'history',
DOWNLOAD = 'download',
DOWNLOAD_MOBILE = 'download_mobile',
HELP_PAGE = 'help_page',
REPORT_BUG = 'report_bug',
}