| /** |
| * @license |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** @polymerBehavior Gerrit.FireBehavior */ |
| export const FireBehavior = { |
| /** |
| * Dispatches a custom event with an optional detail value. |
| * |
| * @param {string} type Name of event type. |
| * @param {*=} detail Detail value containing event-specific |
| * payload. |
| * @param {{ bubbles: (boolean|undefined), cancelable: (boolean|undefined), |
| * composed: (boolean|undefined) }=} |
| * options Object specifying options. These may include: |
| * `bubbles` (boolean, defaults to `true`), |
| * `cancelable` (boolean, defaults to false), and |
| * `composed` (boolean, defaults to true). |
| * @return {!Event} The new event that was fired. |
| * @override |
| */ |
| fire(type, detail, options) { |
| console.warn('\'fire\' is deprecated, please use dispatchEvent instead!'); |
| options = options || {}; |
| detail = (detail === null || detail === undefined) ? {} : detail; |
| const event = new Event(type, { |
| bubbles: options.bubbles === undefined ? true : options.bubbles, |
| cancelable: Boolean(options.cancelable), |
| composed: options.composed === undefined ? true: options.composed, |
| }); |
| event.detail = detail; |
| this.dispatchEvent(event); |
| return event; |
| }, |
| }; |
| |
| // TODO(dmfilippov) Remove the following lines with assignments |
| // Plugins can use the behavior because it was accessible with |
| // the global Gerrit... variable. To avoid breaking changes in plugins |
| // temporary assign global variables. |
| window.Gerrit = window.Gerrit || {}; |
| window.Gerrit.FireBehavior = FireBehavior; |