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/*
* Copyright 2013-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License. You may obtain
* a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package com.facebook.buck.cli;
import com.facebook.buck.command.Build;
import com.facebook.buck.model.BuildTarget;
import com.facebook.buck.rules.BinaryBuildRule;
import com.facebook.buck.rules.BuildRule;
import com.facebook.buck.shell.DefaultShellStep;
import com.facebook.buck.shell.ShellStep;
import com.facebook.buck.util.Verbosity;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Iterables;
import java.io.IOException;
public class RunCommand extends AbstractCommandRunner<RunCommandOptions> {
public RunCommand(CommandRunnerParams params) {
super(params);
}
@Override
String getUsageIntro() {
return "runs the specified target as a command, with provided args";
}
@Override
int runCommandWithOptionsInternal(RunCommandOptions options)
throws IOException, InterruptedException {
if (!options.hasTargetSpecified()) {
console.printBuildFailure("No target given to run");
console.getStdOut().println("buck run <target> <arg1> <arg2>...");
return 1;
}
// Make sure the target is built.
BuildCommand buildCommand = new BuildCommand(getCommandRunnerParams());
BuildCommandOptions buildCommandOptions = new BuildCommandOptions(options.getBuckConfig());
buildCommandOptions.setArguments(ImmutableList.of(options.getTarget()));
int exitCode = buildCommand.runCommandWithOptions(buildCommandOptions);
if (exitCode != 0) {
return exitCode;
}
String targetName = options.getTarget();
BuildTarget target = Iterables.getOnlyElement(getBuildTargets(ImmutableSet.of(targetName)));
Build build = buildCommand.getBuild();
BuildRule targetRule = build.getActionGraph().findBuildRuleByTarget(target);
BinaryBuildRule binaryBuildRule = null;
if (targetRule instanceof BinaryBuildRule) {
binaryBuildRule = (BinaryBuildRule) targetRule;
}
if (binaryBuildRule == null) {
console.printBuildFailure(
"target " + targetName + " is not a binary rule (only binary rules can be `run`)");
return 1;
}
// Ideally, we would take fullCommand, disconnect from NailGun, and run the command in the
// user's shell. Currently, if you use `buck run` with buckd and ctrl-C to kill the command
// being run, occasionally I get the following error when I try to run `buck run` again:
//
// Daemon is busy, please wait or run "buckd --kill" to terminate it.
//
// Clearly something bad has happened here. If you are using `buck run` to start up a server
// or some other process that is meant to "run forever," then it's pretty common to do:
// `buck run`, test server, hit ctrl-C, edit server code, repeat. This should not wedge buckd.
ImmutableList<String> fullCommand = new ImmutableList.Builder<String>()
.addAll(binaryBuildRule.getExecutableCommand(getProjectFilesystem()))
.addAll(options.getTargetArguments())
.build();
ShellStep step = new DefaultShellStep(fullCommand) {
// Print the output from the step directly to stdout and stderr rather than buffering it and
// printing it as two individual strings. This preserves the expected behavior where output
// written to stdout and stderr may be interleaved when displayed in a terminal.
@Override
protected boolean shouldFlushStdOutErrAsProgressIsMade(Verbosity verbosity) {
return true;
}
};
return step.execute(build.getExecutionContext());
}
@Override
RunCommandOptions createOptions(BuckConfig buckConfig) {
return new RunCommandOptions(buckConfig);
}
}