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// Copyright (C) 2016 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
(function() {
'use strict';
var ScrollBehavior = {
ALWAYS: 'always',
NEVER: 'never',
KEEP_VISIBLE: 'keep-visible',
};
Polymer({
is: 'gr-cursor-manager',
properties: {
stops: {
type: Array,
value: function() {
return [];
},
observer: '_updateIndex',
},
target: {
type: Object,
notify: true,
observer: '_scrollToTarget',
},
/**
* The index of the current target (if any). -1 otherwise.
*/
index: {
type: Number,
value: -1,
notify: true,
},
/**
* The class to apply to the current target. Use null for no class.
*/
cursorTargetClass: {
type: String,
value: null,
},
/**
* The scroll behavior for the cursor. Values are 'never', 'always' and
* 'keep-visible'. 'keep-visible' will only scroll if the cursor is beyond
* the viewport.
*/
scroll: {
type: String,
value: ScrollBehavior.NEVER,
},
/**
* When using the 'keep-visible' scroll behavior, set an offset to the top
* of the window for what is considered above the upper fold.
*/
foldOffsetTop: {
type: Number,
value: 0,
},
},
detached: function() {
this.unsetCursor();
},
next: function(opt_condition) {
this._moveCursor(1, opt_condition);
},
previous: function(opt_condition) {
this._moveCursor(-1, opt_condition);
},
/**
* Set the cursor to an arbitrary element.
* @param {DOMElement} element
*/
setCursor: function(element) {
this.unsetCursor();
this.target = element;
this._updateIndex();
this._decorateTarget();
},
unsetCursor: function() {
this._unDecorateTarget();
this.index = -1;
this.target = null;
},
isAtStart: function() {
return this.index === 0;
},
isAtEnd: function() {
return this.index === this.stops.length - 1;
},
moveToStart: function() {
if (this.stops.length) {
this.setCursor(this.stops[0]);
}
},
/**
* Move the cursor forward or backward by delta. Noop if moving past either
* end of the stop list.
* @param {Number} delta either -1 or 1.
* @param {Function} opt_condition Optional stop condition. If a condition
* is passed the cursor will continue to move in the specified direction
* until the condition is met.
* @private
*/
_moveCursor: function(delta, opt_condition) {
if (!this.stops.length) {
this.unsetCursor();
return;
}
this._unDecorateTarget();
var newIndex = this._getNextindex(delta, opt_condition);
var newTarget = null;
if (newIndex != -1) {
newTarget = this.stops[newIndex];
}
this.index = newIndex;
this.target = newTarget;
this._decorateTarget();
},
_decorateTarget: function() {
if (this.target && this.cursorTargetClass) {
this.target.classList.add(this.cursorTargetClass);
}
},
_unDecorateTarget: function() {
if (this.target && this.cursorTargetClass) {
this.target.classList.remove(this.cursorTargetClass);
}
},
/**
* Get the next stop index indicated by the delta direction.
* @param {Number} delta either -1 or 1.
* @param {Function} opt_condition Optional stop condition.
* @return {Number} the new index.
* @private
*/
_getNextindex: function(delta, opt_condition) {
if (!this.stops.length || this.index === -1) {
return -1;
}
var newIndex = this.index;
do {
newIndex = newIndex + delta;
} while (newIndex > 0 &&
newIndex < this.stops.length - 1 &&
opt_condition && !opt_condition(this.stops[newIndex]));
newIndex = Math.max(0, Math.min(this.stops.length - 1, newIndex));
// If we failed to satisfy the condition:
if (opt_condition && !opt_condition(this.stops[newIndex])) {
return this.index;
}
return newIndex;
},
_updateIndex: function() {
if (!this.target) {
this.index = -1;
return;
}
var newIndex = Array.prototype.indexOf.call(this.stops, this.target);
if (newIndex === -1) {
this.unsetCursor();
} else {
this.index = newIndex;
}
},
_scrollToTarget: function() {
if (!this.target || this.scroll === ScrollBehavior.NEVER) { return; }
// Calculate where the element is relative to the window.
var top = this.target.offsetTop;
for (var offsetParent = this.target.offsetParent;
offsetParent;
offsetParent = offsetParent.offsetParent) {
top += offsetParent.offsetTop;
}
if (this.scroll === ScrollBehavior.KEEP_VISIBLE &&
top > window.pageYOffset + this.foldOffsetTop &&
top < window.pageYOffset + window.innerHeight) { return; }
// Scroll the element to the middle of the window. Dividing by a third
// instead of half the inner height feels a bit better otherwise the
// element appears to be below the center of the window even when it
// isn't.
window.scrollTo(0, top - (window.innerHeight / 3) +
(this.target.offsetHeight / 2));
},
});
})();