Update default rule as gr-app.html is removed

Change-Id: I645578706d9bc8360d0e8e05eedef08669a6e9f1
1 file changed
tree: 5ddfcc7bff4b0f0fd23c7537ae253c85a1247d7f
  1. data/
  2. src/
  3. webpack/
  4. .gitignore
  5. demo.png
  6. package.json
  7. README.md
  8. release-notes.md
  9. tsconfig.json
README.md

Gerrit FE Dev Helper

Gerrit FE Dev helper is a chrome extension that will focus on helping frontend developers on Gerrit development.

As mentioned in readme from polygerrit-ui, we already support to start your local host for developing / debugging / testing, but it has quite a few restrictions:

  1. No auth support
  2. Restart needede to switch hosts
  3. Not easy to test plugins

To solve these pain points, I created this chrome extension that basically just proxy all assets requests or any requests to local server, and you will have the ability to inject any plugins from local as well.

Features

See in release notes.

BUILD

npm install
npm run build

Then you should have gerrit_fe_dev_helper.zip that you can test with, or download from chrome web store here: https://chrome.google.com/webstore/detail/gerrit-fe-dev-helper/jimgomcnodkialnpmienbomamgomglkd.

After you installed and enabled the extension, you should see something similar to demo.png.

How to use

  1. Start the go server to host all assets locally
./polygerrit-ui/run-server.sh
  1. Go to any gerrit sites, enable the extension by click the icon
  2. You should see this red notice show up in the bottom right of the page (Gerrit dev helper is enabled), and now your gerrit assets should be loaded from local server
  3. Change files locally and refresh the page, you should have the changes immediately

The extension comes with a set of default rules, but you can change the rules by just clicking the extension icon again.

The extension supports six different type of rules:

  1. block: block a certain request
  2. redirect: redirect a url to another url
  3. injectHtmlCode: inject a piece of html code to the page
  4. injectJsCode: inject any js code to the page
  5. injectJsPlugin: inject a js plugin(url) to the site
  6. injectHtmlPlugin: inject a html plugin(url) to the site
  7. injectJsModule: inject a js module file to the site (type=“module” will be added when load script)
  8. addReqHeader: to add arbitrary header when you send a request
  9. addRespHeader: to add arbitrary header when you receive a request
  10. rRespHeader: to remove arbitrary header on any response

The two options of injecting any plugins meant to help you develop your plugins for your gerrit sites.

How to use dev helper with html plugins

Use injectHtmlPlugin rule or use redirect rule if its an existing html plugin.

How to use dev helper with js plugins

For single-file js plugins, use injectJsPlugin rule or use redirect if its an exising js plugin.

For multi-file modularized js plugins (you have import / export in source code), you have two options:

  1. compile them and then treat it as single-file js plugin
  2. or if you want to load source code as it is
  • use injectJsModule, this will load the js with type="module", and due to restriction of type="module", Gerrit won't be able to recognize the plugin without a proper url set when calling Gerrit.install, so you also need to tweak your code to call Gerrit.install(callback, undefined, 'http://localhost:8081/plugins_/checks/gr-checks/gr-checks.js') to let Gerrit treat it as a legit plugin
  • or you can create a temporary html plugin which loads the http://localhost:8081/plugins_/checks/gr-checks/gr-checks.js with type="module", and then treat it as a html plugin

Either way, you need to block the existing plugin if its already on the page.

Contact

Please don't hesitate to contact taoalpha@google.com for support on this extension.